Ghostbusters: The Video Game

3rd Person Action Adventure

Being a massive Ghostbusters fan my whole life, working on a Ghostbusters video game would have blown my younger self’s mind. I was one of two Concept Artists on the project responsible for designing ghoulish environments for the multiplayer mode adjacent to the story campaign mode. Drawing inspiration from the story mode levels, as well as scenarios from the films.

Working with level designers who were very experienced designing Quake, Wolfenstein, and Doom levels, we collaborated together imagining both form and function in a variety of vertical and horizontal spaces. Understanding enemies that would be hundreds of feet tall, while also battling ghosts that could float high into the air, or speed across the space, it was important to create visuals that helped frame these encounter designs.


"Stuart is an extremely talented concept artist that played a big role in the art department. His artwork is stunning and was key in establishing the tone and visual identity of all our projects.
His unique approach to creating a visual story went beyond just a pretty picture. His contribution did not stop at concept art. He also played a roll in creating Threewave’s website worked on storyboards, UI, and marketing materials. His capabilities are broad and at a professional level. I highly recommend Stuart for any Concept artist role."

Eduardo Gonzalez

WB Art Director Behind Arcane, League of Legends, TMNT Splinter Fate, & More