League of Legends

Multiplayer Online Battle Arena Game

Before League of Legends was the giant mega hit that is generally known today, I was tasked with creating that initial spark that would lay some of the ground work for the visuals that exist today. Riot Games recognized that some players wanted a mode with shorter game sessions, and thus the idea for Dominion Mode was created. I worked with a small group of people on developing the framework where their designers would continue to iterate weekly on the game design for the mode. Ideating on what the feel of the UI element would look like, what the VFX would look like, and how it would celebrate the wins and losses for either team. I additionally helped to create the UI widget for Spectator Mode which was integral to their e-sports endeavours, which has now since been updated.