Company of Heroes 3

Real Time Strategy Game

Tasked with quickly shipping the UI and UX for the front end of Company of Heroes 3, I focused heavily on the presentation experience of each screen. Combining the idea of old school kodachrome aesthetics with abstractions of strategic maps and papers from World War 2, I made sure to visually celebrate what was on each screen. Trying to break conventions from traditional expectations seen in RTS games where information can be in boxes within boxes. Additionally, I created numerous character portraits and images seen throughout the HUD and front end.


“Stuart is a concept art machine who has successfully applied his craft and talent to a wide range of genres and disciplines. He is very dependable and puts a lot of well-educated and experienced thought into his solutions. Stuart was instrumental in pulling together COH 3’s Front end and presentation in a very short time with a strike team approach which was very impressive. Stuart is excellent with visual and functional concept design, Key art and UI art. He is a very knowledgeable and experienced industry vet that I enjoyed conversing with almost as much as I did working with him. I would jump at the chance to work with Stuart again.”

Tristan Brett

Game developer, Art director, Environment Artist and designer