League of Legends - Dominion Mode HUD
League of Legends - Dominion Mode HUD

Top: This is the final asset widget was the scoring HUD for their new game mode; Dominion. It was developed while the game design was still being developed so many aspects were fluid.

Bottom: What the widget looks like implemented in-game.

League of Legends - Spectator Mode HUD
League of Legends - Spectator Mode HUD

Spectator HUD widget; below is the in-game implementation.

Dominion HUD - Deterioration Example
Dominion HUD - Deterioration Example

How the crystal breaks and eventually shatters as the meters deplete. Losing team’s crystal is completely destroyed.

Dominion HUD - Meter Animation Exploration
Dominion HUD - Meter Animation Exploration

Showing how the meter’s animation could become more unstable as the crystal becomes more destroyed through gameplay.

Dominion HUD - Meter Fill Exploration
Dominion HUD - Meter Fill Exploration

Exploring different types of Meter Fills stylistically. Includes a different style number ticker.

Dominion HUD - Meter Fill Exploration
Dominion HUD - Meter Fill Exploration

More Meter Fill explorations. I specialy liked the Water Fill style. Alas, the technology they had at the time couldn’t support a lot of these ideas.

Dominion HUD - Early Explorations
Dominion HUD - Early Explorations
Dominion HUD - Early Explorations
Dominion HUD - Early Explorations
League of Legends - Dominion Mode HUD
League of Legends - Spectator Mode HUD
Dominion HUD - Deterioration Example
Dominion HUD - Meter Animation Exploration
Dominion HUD - Meter Fill Exploration
Dominion HUD - Meter Fill Exploration
Dominion HUD - Early Explorations
Dominion HUD - Early Explorations
League of Legends - Dominion Mode HUD

Top: This is the final asset widget was the scoring HUD for their new game mode; Dominion. It was developed while the game design was still being developed so many aspects were fluid.

Bottom: What the widget looks like implemented in-game.

League of Legends - Spectator Mode HUD

Spectator HUD widget; below is the in-game implementation.

Dominion HUD - Deterioration Example

How the crystal breaks and eventually shatters as the meters deplete. Losing team’s crystal is completely destroyed.

Dominion HUD - Meter Animation Exploration

Showing how the meter’s animation could become more unstable as the crystal becomes more destroyed through gameplay.

Dominion HUD - Meter Fill Exploration

Exploring different types of Meter Fills stylistically. Includes a different style number ticker.

Dominion HUD - Meter Fill Exploration

More Meter Fill explorations. I specialy liked the Water Fill style. Alas, the technology they had at the time couldn’t support a lot of these ideas.

Dominion HUD - Early Explorations
Dominion HUD - Early Explorations
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